Hyperion: Difference between revisions
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{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}} | |||
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|welcome=Hyperion | |||
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{| class="wikitable" style="float:right;margin-top:0;" | {| class="wikitable" style="float:right;margin-top:0;" | ||
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! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Hyperion | ! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | [[PHC]] - Hyperion | ||
|- | |||
| colspan="2" style="text-align:center;font-family: sans-serif;font-size:7pt" | [[File:PHC-Hyperion.jpg|center|200px|PHC-Hyperion.jpg]] | |||
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!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | General Information | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Type | |||
| style="font-family: sans-serif;font-size:9pt" | Dreadnought | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Constructed by | |||
| style="font-family: sans-serif;font-size:9pt" | [[Dread Launch]] | |||
|- | |||
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Cost | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Time | |||
| style="font-family: sans-serif;font-size:9pt" | 300 seconds | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Metal | |||
| style="font-family: sans-serif;font-size:9pt" | 4800 | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Radioactives | |||
| style="font-family: sans-serif;font-size:9pt" | 2000 | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Logistics | |||
| style="font-family: sans-serif;font-size:9pt" | 90 | |||
|- | |||
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Stats | |||
|- | |- | ||
| | | style="font-family: sans-serif;font-size:9pt" | Spawn Count | ||
| style="font-family: sans-serif;font-size:9pt" | 1 | |||
|- | |- | ||
| | | style="font-family: sans-serif;font-size:9pt" | Hit Points | ||
| style="font-family: sans-serif;font-size:9pt" | 28800 | |||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Armor | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 6 | ||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Sight Radius | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 1400 | ||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Radar Radius | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 1415 | ||
|- | |- | ||
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - WRX 1020 Pulse Cannon [x2] | |||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | DPS | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 321 | ||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Range | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 700 | ||
|- | |||
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Hercules MK-I Dual Autocannon [x8] | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | DPS | |||
| style="font-family: sans-serif;font-size:9pt" | 450 | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Range | |||
| style="font-family: sans-serif;font-size:9pt" | 700 | |||
|} | |} | ||
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'''Area Dominance Dreadnought''' - Overwhelms large armies with rapid firing weaponry and tough survivability. | '''Area Dominance Dreadnought''' - Overwhelms large armies with rapid firing weaponry and tough survivability. | ||
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|title=Lore | |||
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The Hyperion was the first, and for a while, only, Dreadnought. It is an area superiority platform. Its array of weaponry will destroy virtually any army of any size on a given world largely without backup. | The Hyperion was the first, and for a while, only, Dreadnought. It is an area superiority platform. Its array of weaponry will destroy virtually any army of any size on a given world largely without backup. | ||
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An area dominance dreadnought, the Hyperion is a capital ship with superb staying power in the field. Its heavy armor that absorbs up to 60% of incoming damage and its high hit points make this dreadnought very difficult to take down. | An area dominance dreadnought, the Hyperion is a capital ship with superb staying power in the field. Its heavy armor that absorbs up to 60% of incoming damage and its high hit points make this dreadnought very difficult to take down. | ||
In addition to its already solid defenses, the Hyperion’s WRX 1020 Pulse Cannons fire a stream of medium-range energized particles that break down the molecular bonds of the foes they impact. Its | In addition to its already solid defenses, the Hyperion’s WRX 1020 Pulse Cannons fire a stream of medium-range energized particles that break down the molecular bonds of the foes they impact. Its eight Hercules MK-1 Dual Autocannons fire explosive shells at nearby targets and force them to give this massive ship a wide berth. | ||
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|title=Dreadnought Upgrades | |||
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|title=Instant Repair - Single Use Effect | |||
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Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites. | Immediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites. | ||
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|title=Self-Sealing Hull - 1st Tech Path Upgrade Level 1 | |||
|content= | |||
Slowly repairs damage to the Dreadnought as a permanent firm of repair nanites seals breaches caused by enemy weapons. | Slowly repairs damage to the Dreadnought as a permanent firm of repair nanites seals breaches caused by enemy weapons. | ||
* Regenerates 1% of the Hyperion total HP per second, in addition to its innate regeneration. | * Regenerates 1% of the Hyperion total HP per second, in addition to its innate regeneration. | ||
}} | |||
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|title=Healing Drones - 1st Tech Path Upgrade Level 2 | |||
|content= | |||
Launches a self-replenishing swarm of hull-repair drones to support the Dreadnought and its army. | Launches a self-replenishing swarm of hull-repair drones to support the Dreadnought and its army. | ||
* Requires 1st Tech Path Upgrade Level 1 | * Requires 1st Tech Path Upgrade Level 1 | ||
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Nanite vats that maintain a swarm of drones that automatically repair units and structures within range. | Nanite vats that maintain a swarm of drones that automatically repair units and structures within range. | ||
* 1 Repair Drone Swarm | * 1 Repair Drone Swarm | ||
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|title=Durantium Armor - 1st Tech Path Upgrade Level 3 | |||
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Increases Armor by 20% with a permanent coat of extra-hard Durantium alloy. | Increases Armor by 20% with a permanent coat of extra-hard Durantium alloy. | ||
* Requires Tech Path Upgrade Level 2 | * Requires Tech Path Upgrade Level 2 | ||
* Increase the Hyperion armor to 80%. | * Increase the Hyperion armor to 80%. | ||
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|title=Assault Drones - 2nd Tech Path Upgrade Level 1 | |||
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Launches a self-replenishing swarm of offensive drones to harass any threats to the Dreadnought. | Launches a self-replenishing swarm of offensive drones to harass any threats to the Dreadnought. | ||
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Onboard autofactory that maintains a deadly swarm of drones | Onboard autofactory that maintains a deadly swarm of drones | ||
* 1 Assault Drone Swarm | * 1 Assault Drone Swarm | ||
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|title=Disabling Bolts - 2nd Tech Path Upgrade Level 2 | |||
|content= | |||
Enemies struck by the Dreadnought's weapons have a small chance of being temporarily disabled. | Enemies struck by the Dreadnought's weapons have a small chance of being temporarily disabled. | ||
* Requires 2nd Tech Path Upgrade Level 1 | * Requires 2nd Tech Path Upgrade Level 1 | ||
* The Hyperion has a chance to stun enemy target on hit | * The Hyperion has a chance to stun enemy target on hit | ||
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|title=Overload Engines - 2nd Tech Path Upgrade Level 3 | |||
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Increases the entire army's speed by 20% by dynamically evaluating reactor containment tolerances. | Increases the entire army's speed by 20% by dynamically evaluating reactor containment tolerances. | ||
* Requires 2nd Tech Path Upgrade Level 2 | * Requires 2nd Tech Path Upgrade Level 2 | ||
* Army aura that increases movement speed by 20% | * Army aura that increases movement speed by 20% | ||
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== | {{SectionTemplate | ||
|h=h3 | |||
|title=Tactics | |||
|content= | |||
* The Hyperion can be treated as a tier 3 [[Zeus]] and [[Athena]] combined, although less so of the later. It can deal with most cruisers / frigates armies with ease, especially with supporting army and kiting. Once Self-Sealing Hull is acquired, it becomes almost impossible for cruisers / frigates armies to kill a kiting and well-controlled Hyperion and the situation would call for a [[Prometheus]] and/or [[Savager]]. | * The Hyperion can be treated as a tier 3 [[Zeus]] and [[Athena]] combined, although less so of the later. It can deal with most cruisers / frigates armies with ease, especially with supporting army and kiting. Once Self-Sealing Hull is acquired, it becomes almost impossible for cruisers / frigates armies to kill a kiting and well-controlled Hyperion and the situation would call for a [[Prometheus]] and/or [[Savager]]. | ||
* The Hyperion weaponry offers generic, but good damage, thus allowing it to engage almost any targets on the ground, posing serious threat if the opponent is ill-prepared for it. | * The Hyperion weaponry offers generic, but good damage, thus allowing it to engage almost any targets on the ground, posing serious threat if the opponent is ill-prepared for it. | ||
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* It's important to take favorable engagements with the Hyperion until Self-Sealing Hull is acquired as the damage taken is quite permanent and would take [[Medic|Medics]] and/or Repair Bays a long time to fully repair a Hyperion. | * It's important to take favorable engagements with the Hyperion until Self-Sealing Hull is acquired as the damage taken is quite permanent and would take [[Medic|Medics]] and/or Repair Bays a long time to fully repair a Hyperion. | ||
* While it takes a long time for air armies to kill a Hyperion, it's still very unfavorable to take free damage and as thus, anti-air support should be provided. | * While it takes a long time for air armies to kill a Hyperion, it's still very unfavorable to take free damage and as thus, anti-air support should be provided. | ||
[[Category: | }} | ||
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|title=Image Gallery | |||
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<gallery heights="160px" widths="200px"> | |||
File:PHC-Hyperion.jpg | |||
</gallery> | |||
}} | |||
[[Category:Post-Human Coalition]] | |||
[[Category:PHC Unit]] | |||
[[Category:Dreadnought]] |
Latest revision as of 13:49, 31 October 2021
The Hyperion is a Dreadnought class warship for the Post-Human Coalition. Area Dominance Dreadnought - Overwhelms large armies with rapid firing weaponry and tough survivability. LoreThe Hyperion was the first, and for a while, only, Dreadnought. It is an area superiority platform. Its array of weaponry will destroy virtually any army of any size on a given world largely without backup. When first launched, it was simply referred to as “The Titan”. A doomsday weapon designed to make clear to any PHC renegades that their defiance and law breaking was futile. An area dominance dreadnought, the Hyperion is a capital ship with superb staying power in the field. Its heavy armor that absorbs up to 60% of incoming damage and its high hit points make this dreadnought very difficult to take down. In addition to its already solid defenses, the Hyperion’s WRX 1020 Pulse Cannons fire a stream of medium-range energized particles that break down the molecular bonds of the foes they impact. Its eight Hercules MK-1 Dual Autocannons fire explosive shells at nearby targets and force them to give this massive ship a wide berth.
Dreadnought UpgradesInstant Repair - Single Use EffectImmediately restores 5000 health to the Dreadnought by deploying a cloud of short-lived nanites.
Self-Sealing Hull - 1st Tech Path Upgrade Level 1Slowly repairs damage to the Dreadnought as a permanent firm of repair nanites seals breaches caused by enemy weapons.
Healing Drones - 1st Tech Path Upgrade Level 2Launches a self-replenishing swarm of hull-repair drones to support the Dreadnought and its army.
Repair Drone Bay Nanite vats that maintain a swarm of drones that automatically repair units and structures within range.
Durantium Armor - 1st Tech Path Upgrade Level 3Increases Armor by 20% with a permanent coat of extra-hard Durantium alloy.
Assault Drones - 2nd Tech Path Upgrade Level 1Launches a self-replenishing swarm of offensive drones to harass any threats to the Dreadnought. Drone Bay Onboard autofactory that maintains a deadly swarm of drones
Disabling Bolts - 2nd Tech Path Upgrade Level 2Enemies struck by the Dreadnought's weapons have a small chance of being temporarily disabled.
Overload Engines - 2nd Tech Path Upgrade Level 3Increases the entire army's speed by 20% by dynamically evaluating reactor containment tolerances.
Tactics
Image Gallery |