Destructor: Difference between revisions

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{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}
{{HeaderTemplate
|welcome=Destructor
}}
{| class="wikitable" style="float:right;margin-top:0;"
{| class="wikitable" style="float:right;margin-top:0;"
|-
|-
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Destructor
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | [[Substrate]] - Destructor
|-
|-
| colspan="2" style="text-align:center;font-size:7pt" | [[File:Sub cruisers destructor.jpg|200px|Sub cruisers destructor.jpg]]
| colspan="2" style="text-align:center;font-family: sans-serif;font-size:7pt" | [[File:Sub cruisers destructor.jpg|center|200px|Sub cruisers destructor.jpg]]
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | General Data
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | General Information
|-
|-
| style="font-size:9pt" | Faction
| style="font-family: sans-serif;font-size:9pt" | Type
| style="font-size:9pt" | [[Substrate Units|Substrate]]
| style="font-family: sans-serif;font-size:9pt" | Cruiser
|-
|-
| style="font-size:9pt" | Type
| style="font-family: sans-serif;font-size:9pt" | Constructed by
| style="font-size:9pt" | Cruiser
| style="font-family: sans-serif;font-size:9pt" | [[Assembly]]
|-
|-
| style="font-size:9pt" | Cost
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Cost
| style="font-size:9pt" | 8 Logistics, 300 Metal, 56 Radioactives, 42 seconds
|-
|-
| colspan="2" style="background:lightblue;text-align:center;font-size:9pt" | Statistics
| style="font-family: sans-serif;font-size:9pt" | Time
| style="font-family: sans-serif;font-size:9pt" | 40 seconds
|-
|-
| style="font-size:9pt" | Hit Points
| style="font-family: sans-serif;font-size:9pt" | Metal
| style="font-size:9pt" | 200
| style="font-family: sans-serif;font-size:9pt" | 452
|-
|-
| style="font-size:9pt" | Shields
| style="font-family: sans-serif;font-size:9pt" | Radioactives
| style="font-size:9pt" | 720
| style="font-family: sans-serif;font-size:9pt" | 107
|-
|-
|<small>Energy</small>
| style="font-family: sans-serif;font-size:9pt" | Logistics
|<small>100</small>
| style="font-family: sans-serif;font-size:9pt" | 12
|-
|-
| style="font-size:9pt" | Armor
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Stats
| style="font-size:9pt" | 20%
|-
| style="font-family: sans-serif;font-size:9pt" | Spawn Count
| style="font-family: sans-serif;font-size:9pt" | 1
|-
| style="font-family: sans-serif;font-size:9pt" | Hit Points
| style="font-family: sans-serif;font-size:9pt" | 155
|-
| style="font-family: sans-serif;font-size:9pt" | Shield
| style="font-family: sans-serif;font-size:9pt" | 420
|-
| style="font-family: sans-serif;font-size:9pt" | Sight Radius
| style="font-family: sans-serif;font-size:9pt" | 1000
|-
| style="font-family: sans-serif;font-size:9pt" | Radar Radius
| style="font-family: sans-serif;font-size:9pt" | 1015
|-
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Plasma Rain Launcher
|-
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-family: sans-serif;font-size:9pt" | 156
|-
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-family: sans-serif;font-size:9pt" | 1400
|-
| colspan="2" style="font-family: sans-serif;font-size:9pt" | Armor-piercing; Area effect weapon; Requires energy
|-
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Orion Plasma Cannon
|-
| style="font-family: sans-serif;font-size:9pt" | DPS
| style="font-family: sans-serif;font-size:9pt" | 12
|-
| style="font-family: sans-serif;font-size:9pt" | Range
| style="font-family: sans-serif;font-size:9pt" | 1400
|}
|}


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Long-range cruiser effective against buildings.
Long-range cruiser effective against buildings.
== Background ==
This anti-building cruiser is a huge problem for structures that aren't properly defended. Its Plasma Rain Launcher utilizes indirect fire and rips through buildings easily while having the range to outrange base defences.
== Weapon Specs ==


=== Plasma Rain Launcher ===
Indirect-fire artillery-style energy projector
*58 DPS per unit
*1400 meter range
*Requires energy


=== Dissuader Particle Response ===
{{SectionTemplate
|h=h3
|title=Lore
|content=
This anti-building cruiser is a huge problem for structures that aren't properly defended. Its Plasma Rain Launcher utilizes indirect fire and rips through buildings easily while having the range to outrange base defenses. While the Orion Plasma Cannon is a defensive energy weapon for smaller targets.
}}


*12 DPS per unit
{{SectionTemplate
*600 meter range
|h=h3
== Game Usage ==
|title=Tactics
|content=
* Destructor is generally regarded as an inferior Artemis due to not having the anti-frigate potential as well as having to stand still while firing its siege weapon. However, it still gets the job done way better than cruisers that are not designed to deal with defenses.
* Destructor is generally regarded as an inferior Artemis due to not having the anti-frigate potential as well as having to stand still while firing its siege weapon. However, it still gets the job done way better than cruisers that are not designed to deal with defenses.
* Destructor does require energy to fire its siege weapon. While its energy consumption is not very drastic, it's a good habit to include at least 1 [[Capacitor]] to a group of Destructors so that they will never get energy-starved. This habit also conveniently covers the radar necessity since Capacitor possesses radar utility.
* Destructor does require energy to fire its siege weapon. While its energy consumption is not very drastic, it's a good habit to include at least 1 [[Capacitor]] to a group of Destructors so that they will never get energy-starved. This habit also conveniently covers the radar necessity since Capacitor possesses radar utility.
* Like all siege units, it's best to always accompany the Destructor with radar, in either building or unit form, to allow the Destructor to fire its siege weapon into the fog.
* Like all siege units, it's best to always accompany the Destructor with radar, in either building or unit form, to allow the Destructor to fire its siege weapon into the fog.
* Destructor siege weapon has 100% accuracy, as the weapon trajectory would suggest.
* Destructor siege weapon has 100% accuracy, as the weapon trajectory would suggest.
}}
{{SectionTemplate
|h=h3
|title=Image Gallery
|content=
<gallery heights="160px" widths="200px">
File:Sub cruisers destructor.jpg
</gallery>
}}
[[Category:Substrate]]
[[Category:Substrate Unit]]
[[Category:Cruiser]]

Latest revision as of 14:12, 31 October 2021

Destructor
Substrate - Destructor
Sub cruisers destructor.jpg
Sub cruisers destructor.jpg
General Information
Type Cruiser
Constructed by Assembly
Cost
Time 40 seconds
Metal 452
Radioactives 107
Logistics 12
Stats
Spawn Count 1
Hit Points 155
Shield 420
Sight Radius 1000
Radar Radius 1015
Weapon - Plasma Rain Launcher
DPS 156
Range 1400
Armor-piercing; Area effect weapon; Requires energy
Weapon - Orion Plasma Cannon
DPS 12
Range 1400

The Destructor is a cruiser-class ship for the Substrate.

Long-range cruiser effective against buildings.


Lore

This anti-building cruiser is a huge problem for structures that aren't properly defended. Its Plasma Rain Launcher utilizes indirect fire and rips through buildings easily while having the range to outrange base defenses. While the Orion Plasma Cannon is a defensive energy weapon for smaller targets.


Tactics

  • Destructor is generally regarded as an inferior Artemis due to not having the anti-frigate potential as well as having to stand still while firing its siege weapon. However, it still gets the job done way better than cruisers that are not designed to deal with defenses.
  • Destructor does require energy to fire its siege weapon. While its energy consumption is not very drastic, it's a good habit to include at least 1 Capacitor to a group of Destructors so that they will never get energy-starved. This habit also conveniently covers the radar necessity since Capacitor possesses radar utility.
  • Like all siege units, it's best to always accompany the Destructor with radar, in either building or unit form, to allow the Destructor to fire its siege weapon into the fog.
  • Destructor siege weapon has 100% accuracy, as the weapon trajectory would suggest.


Image Gallery