ChangeAIPersonality: Difference between revisions
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(Created page with "The ChangeAIPersonality command changes an AI player's personality. ==Arguments== *'''Player''' - The index of the player to change *'''Name''' - The name...") |
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The ChangeAIPersonality [[Script_Commands|command]] changes an AI player's personality. | The ChangeAIPersonality [[Script_Commands|command]] changes an AI player's personality. | ||
==Arguments== | |||
== Arguments == | |||
*'''Player''' - The index of the player to change | *'''Player''' - The index of the player to change | ||
*'''Name''' - The name of the personality to set it to (defined in \Assets\GameCore\[[DefaultPlayerAI.xml]]) | *'''Name''' - The name of the personality to set it to (defined in \Assets\GameCore\[[DefaultPlayerAI.xml|DefaultPlayerAI.xml]]) | ||
==Common Usage== | |||
*Manually setting an AI personality (by default each AI player is assigned a random personality) | == Common Usage == | ||
*Choosing from a subset of AI personalities at game start in conjunction with random [[Var]] commands and triggers, for instance to rule out personalities that favor heavy aircraft investment | |||
==Limitations== | *Manually setting an AI personality (by default each AI player is assigned a random personality) | ||
*Should be used sparingly; the different AI personalities are key to replayability | *Choosing from a subset of AI personalities at game start in conjunction with random [[Var|Var]] commands and triggers, for instance to rule out personalities that favor heavy aircraft investment | ||
== Limitations == | |||
*Should be used sparingly; the different AI personalities are key to replayability | |||
[[Category:Commands]] |
Latest revision as of 21:12, 18 January 2017
The ChangeAIPersonality command changes an AI player's personality.
Arguments
- Player - The index of the player to change
- Name - The name of the personality to set it to (defined in \Assets\GameCore\DefaultPlayerAI.xml)
Common Usage
- Manually setting an AI personality (by default each AI player is assigned a random personality)
- Choosing from a subset of AI personalities at game start in conjunction with random Var commands and triggers, for instance to rule out personalities that favor heavy aircraft investment
Limitations
- Should be used sparingly; the different AI personalities are key to replayability