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(Created page with " {| class="wikitable" style="float:right;margin-top:0;" |- ! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Constructor |- | colspan="2" style="text-ali...") |
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{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}} | |||
{{HeaderTemplate | |||
|welcome=Constructor | |||
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{| class="wikitable" style="float:right;margin-top:0;" | {| class="wikitable" style="float:right;margin-top:0;" | ||
|- | |- | ||
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Constructor | ! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | [[Substrate]] - Constructor | ||
|- | |||
| colspan="2" style="text-align:center;font-family: sans-serif;font-size:7pt" | [[File:Sub constructor.jpg|center|200px|Sub constructor.jpg]] | |||
|- | |||
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | General Information | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Type | |||
| style="font-family: sans-serif;font-size:9pt" | Worker | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Constructed by | |||
| style="font-family: sans-serif;font-size:9pt" | [[Nexus_Substrate|Nexus]] | |||
|- | |||
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Cost | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Time | |||
| style="font-family: sans-serif;font-size:9pt" | 40 seconds | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Metal | |||
| style="font-family: sans-serif;font-size:9pt" | 200 | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Logistics | |||
| style="font-family: sans-serif;font-size:9pt" | 2 | |||
|- | |||
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Stats | |||
|- | |- | ||
| | | style="font-family: sans-serif;font-size:9pt" | Spawn Count | ||
| style="font-family: sans-serif;font-size:9pt" | 1 | |||
|- | |- | ||
| | | style="font-family: sans-serif;font-size:9pt" | Hit Points | ||
| style="font-family: sans-serif;font-size:9pt" | 80 | |||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Shield | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 270 | ||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Sight Radius | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 1000 | ||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Radar Radius | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 1015 | ||
|- | |- | ||
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Tool - Fabrication Array | |||
|- | |- | ||
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Tool - Fusion Arc | |||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Repair rate | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 25 | ||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Range | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 450 | ||
|} | |} | ||
The Constructor is the builder for the Substrate. | The Constructor is the builder for the [[Substrate]]. | ||
Fragile constructor unit. Multiple Constructors can speed up build time or boost unit production. | |||
== | {{SectionTemplate | ||
|h=h3 | |||
|title=Lore | |||
|content= | |||
The Constructor is a non-combat basic unit that is responsible for using stored patterns in its Fabrication Array to construct buildings. In addition, its Fusion Arc allows the Constructor to aid in producing units more quickly when assigned to specific buildings. When buildings or units are damaged, the Constructor can also use the Fusion Arc to fuse nanites into the affected buildings and repair them. | |||
}} | |||
{{SectionTemplate | |||
|h=h3 | |||
|title=Tactics | |||
|content= | |||
* Constructor is the source of every progress in the game, be it production, resource, economy or tech. They should be protected through out the game. | |||
* Constructor can repair buildings without actually interacting with it. Simply having the Constructor near a damaged building will trigger its Fusion Arc repair "weapon". | |||
* Constructor is built slowly and limited at the Nexus at the early game. Thus, it should be planned out carefully how to use them as well as how to protect them according to such plans. | |||
}} | |||
{{SectionTemplate | |||
|h=h3 | |||
|title=Image Gallery | |||
|content= | |||
<gallery heights="160px" widths="200px"> | |||
File:Sub constructor.jpg | |||
</gallery> | |||
}} | |||
[[Category:Substrate]] | |||
[[Category:Substrate Unit]] |
Latest revision as of 14:09, 31 October 2021
The Constructor is the builder for the Substrate. Fragile constructor unit. Multiple Constructors can speed up build time or boost unit production.
LoreThe Constructor is a non-combat basic unit that is responsible for using stored patterns in its Fabrication Array to construct buildings. In addition, its Fusion Arc allows the Constructor to aid in producing units more quickly when assigned to specific buildings. When buildings or units are damaged, the Constructor can also use the Fusion Arc to fuse nanites into the affected buildings and repair them.
Tactics
Image Gallery |