Air Marauder: Difference between revisions
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{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}} | |||
{{HeaderTemplate | |||
|welcome=Air Marauder | |||
}} | |||
{| class="wikitable" style="float:right;margin-top:0;" | {| class="wikitable" style="float:right;margin-top:0;" | ||
|- | |- | ||
! colspan="2" style="background:lightblue;width:350px;font-size:10pt" | Air Marauder | ! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | [[PHC]] - Air Marauder | ||
|- | |||
| colspan="2" style="text-align:center;font-family: sans-serif;font-size:7pt" | [[File:PHC-AirMauauder.jpg|center|200px|PHC-AirMauauder.jpg]] | |||
|- | |||
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | General Information | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Type | |||
| style="font-family: sans-serif;font-size:9pt" | Aircraft | |||
|- | |- | ||
| | | style="font-family: sans-serif;font-size:9pt" | Constructed by | ||
| style="font-family: sans-serif;font-size:9pt" | [[Advanced Sky Factory]] | |||
|- | |- | ||
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Cost | |||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Time | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 60 seconds | ||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Metal | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 580 | ||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Radioactives | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 320 | ||
|- | |- | ||
| | | style="font-family: sans-serif;font-size:9pt" | Logistics | ||
| style="font-family: sans-serif;font-size:9pt" | 14 | |||
|- | |- | ||
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Stats | |||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Spawn Count | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 1 | ||
|- | |- | ||
| style="font-size:9pt" | Armor | | style="font-family: sans-serif;font-size:9pt" | Hit Points | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 2755 | ||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Armor | |||
| style="font-family: sans-serif;font-size:9pt" | 3 | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Sight Radius | |||
| style="font-family: sans-serif;font-size:9pt" | 1000 | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Radar Radius | |||
| style="font-family: sans-serif;font-size:9pt" | 1015 | |||
|- | |||
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Weapon - Ripper Cannon | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | DPS | |||
| style="font-family: sans-serif;font-size:9pt" | 131 | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Range | |||
| style="font-family: sans-serif;font-size:9pt" | 900 | |||
|} | |} | ||
The Air Marauder is an aircraft for the Post-Human Coalition. | The Air Marauder is an aircraft for the [[Post-Human Coalition]]. | ||
Ground attack gunship, useful for harassment and effective against lightly armored units. | |||
== | {{SectionTemplate | ||
|h=h3 | |||
|title=Lore | |||
|content= | |||
This armored air support unit has an intensely focused laser cannon that can devastate single target its enemies at close range. | |||
It is armed Ripper Cannon, rapid fire minigun that fires on a nearly 360 degree turret. | |||
}} | |||
== | {{SectionTemplate | ||
|h=h3 | |||
|title=Tactics | |||
|content= | |||
* Air Marauder is slower than the pair of [[Fury]] and [[Hades]] and usually falls behind if travel in a group together. This makes it require some babysitting to ensure enemy ASF and ground anti-air units don't pick it off the trail of the air army. This also makes the Marauder unable to retreat in most situations, having to commit to do damage before going down. | |||
* Air Marauder is quite expensive and if scouted and countered, can go down very quickly to ASFs. Thus, there should be enough info to make a decision to build them. | |||
* Air Marauder performs worse than Hades on frigates and highly clumped armies. However, it is superior vs almost every other situations and should be the go-to choice if air-to-ground harass is required. | |||
}} | |||
=== | {{SectionTemplate | ||
|h=h3 | |||
|title=Image Gallery | |||
|content= | |||
<gallery heights="160px" widths="200px"> | |||
File:PHC-AirMauauder.jpg | |||
</gallery> | |||
}} | |||
[[Category:Post-Human Coalition]] | |||
[[Category:PHC Unit]] | |||
[[Category:Aircraft]] |
Latest revision as of 13:51, 31 October 2021
The Air Marauder is an aircraft for the Post-Human Coalition. Ground attack gunship, useful for harassment and effective against lightly armored units.
LoreThis armored air support unit has an intensely focused laser cannon that can devastate single target its enemies at close range. It is armed Ripper Cannon, rapid fire minigun that fires on a nearly 360 degree turret.
Tactics
Image Gallery |