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|welcome=Engineer | |||
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{| class="wikitable" style="float:right;margin-top:0;" | {| class="wikitable" style="float:right;margin-top:0;" | ||
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! style="background:lightblue;width:350px;font-size:10pt" colspan="2" | Engineer | ! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | [[PHC]] - Engineer | ||
|- | |||
| colspan="2" style="text-align:center;font-family: sans-serif;font-size:7pt" | [[File:PHC-Engineer.jpg|center|200px|PHC-Engineer.jpg]] | |||
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!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | General Information | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Type | |||
| style="font-family: sans-serif;font-size:9pt" | Worker | |||
|- | |- | ||
| style=" | | style="font-family: sans-serif;font-size:9pt" | Constructed by | ||
| style="font-family: sans-serif;font-size:9pt" | [[Nexus_PHC|Nexus]] | |||
|- | |- | ||
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Cost | |||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Time | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 40 seconds | ||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Metal | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 200 | ||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Logistics | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 2 | ||
|- | |- | ||
!! colspan="2" style="background:lightblue;text-align:center;font-family: sans-serif;font-size:9pt" | Stats | |||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Spawn Count | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 1 | ||
|- | |- | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | Hit Points | ||
| style="font-size:9pt" | | | style="font-family: sans-serif;font-size:9pt" | 350 | ||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Sight Radius | |||
| style="font-family: sans-serif;font-size:9pt" | 800 | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Radar Radius | |||
| style="font-family: sans-serif;font-size:9pt" | 0 | |||
|- | |||
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Tool - Fabrication Array | |||
|- | |||
! colspan="2" style="background:lightblue;width:350px;font-family: sans-serif;font-size:10pt" | Tool - Fusion Arc | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Repair rate | |||
| style="font-family: sans-serif;font-size:9pt" | 25 | |||
|- | |||
| style="font-family: sans-serif;font-size:9pt" | Range | |||
| style="font-family: sans-serif;font-size:9pt" | 450 | |||
|} | |} | ||
The Engineer is the building constructor for the | The Engineer is the building constructor for the [[Post-Human Coalition]] faction. It is a fragile constructor unit. Multiple Engineers can speed up build time or boost unit production. | ||
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The Engineer is a non-combat basic unit that is responsible for using stored patterns within its Fabrication Array to construct buildings. In addition to being the constructor of everything contained within a PHC base, the Engineer is also capable of aiding buildings in producing units more quickly. When units or buildings are damaged, the Engineer's Fusion Arc can restore structures by fusing repair nanites into the affected targets. | The Engineer is a non-combat basic unit that is responsible for using stored patterns within its Fabrication Array to construct buildings. In addition to being the constructor of everything contained within a PHC base, the Engineer is also capable of aiding buildings in producing units more quickly. When units or buildings are damaged, the Engineer's Fusion Arc can restore structures by fusing repair nanites into the affected targets. | ||
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|title=Tactics | |||
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*Engineer is the source of every progress in the game, be it production, resource, economy or tech. They should be protected through out the game. | |||
*Engineer can repair buildings without actually interacting with it. Simply having the Engineer near a damaged building will trigger its Fusion Arc repair "weapon". | |||
*Engineer is built slowly and limited at the Nexus at the early game. Thus, it should be planned out carefully how to use them as well as how to protect them according to such plans. | |||
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|title=Image Gallery | |||
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<gallery heights="160px" widths="200px"> | |||
File:PHC-Engineer.jpg | |||
File:Engineer.jpg | |||
</gallery> | |||
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[[Category: | [[Category:Post-Human Coalition]] | ||
[[Category:PHC Unit]] |
Latest revision as of 13:37, 31 October 2021
The Engineer is the building constructor for the Post-Human Coalition faction. It is a fragile constructor unit. Multiple Engineers can speed up build time or boost unit production.
LoreThe Engineer is a non-combat basic unit that is responsible for using stored patterns within its Fabrication Array to construct buildings. In addition to being the constructor of everything contained within a PHC base, the Engineer is also capable of aiding buildings in producing units more quickly. When units or buildings are damaged, the Engineer's Fusion Arc can restore structures by fusing repair nanites into the affected targets.
Tactics
Image Gallery |