PHC Orbital Abilities: Difference between revisions
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| welcome = PHC Orbital Abilities | |||
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Orbital Abilities are powers that can be called in to the battlefield and provide a number of roles. Orbital Abilities cost Quanta to use, which is generated from constructing Quantum Relays. Orbital Abilities can be jammed in certain areas due to Orbital Jamming. | Orbital Abilities are powers that can be called in to the battlefield and provide a number of roles. Orbital Abilities cost Quanta to use, which is generated from constructing Quantum Relays. Orbital Abilities can be jammed in certain areas due to Orbital Jamming. | ||
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|h=h3 | |||
|title=Support Abilities | |||
|content= | |||
<ul> | <ul> | ||
<li>Sensor Sweep</li> | <li>'''Sensor Sweep'''</li> | ||
<li>Intensive Care</li> | Focuses orbital satellites over an area to grant active sight for a time. | ||
<li>Orbital Jam</li> | <li>'''Intensive Care'''</li> | ||
<li>Optimize</li> | A swarm of healing drones is fired from a specialized orbital railgun to any site you have direct vision of. | ||
<li>Rush Build</li> | <li>'''Orbital Jam'''</li> | ||
<li>Nano-Mesh Barrier</li> | Protects a large radius from orbital abilities for 60 seconds. | ||
<li>Emergency Turret</li> | <li>'''Optimize'''</li> | ||
<li>Engineer Drop</li> | An Amplifier is optimized to permanently improve its resource output. Note: You must first build an Amplifier on a controlled Power Generator. | ||
<li>Call Sapper</li> | <li>'''Rush Build'''</li> | ||
Doubles production for the selected Factory for 120 seconds. | |||
<li>'''Nano-Mesh Barrier'''</li> | |||
Target unit gains +2000 maximum health (doesn't stack). | |||
<li>'''Emergency Turret'''</li> | |||
A light Emergency Turret is deployed in powered friendly territory to defend enemy attacks. Can be upgraded into Shotgun Turret or Machine Gun Turret. | |||
<li>'''Engineer Drop'''</li> | |||
Calls an Engineer down from low orbit to any location your forces can see. | |||
<li>'''Call Sapper'''</li> | |||
Spawns a [[Sapper|Heavy Engineer]] that can build advanced base defenses. | |||
</ul> | </ul> | ||
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= | {{SectionTemplate | ||
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|title=Offensive Abilities | |||
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<ul> | |||
<li>'''EMP Pulse'''</li> | |||
Deals heavy shield damage in a localized area by detonating a small hydrogen weapon in the upper atmosphere. Only useful against Substrate. | |||
<li>'''Plasma Storm'''</li> | |||
A localized storm of destructive plasma is created through careful manipulation of the ionosphere. | |||
<li>'''Orbital Strike'''</li> | |||
Causes massive kinetic destruction in an area by dropping a tungsten rod from orbit. | |||
<li>'''Call Sentry'''</li> | |||
Inserts a small force of [[Sentry|Sentries]] to disrupt the enemy or to capture regions. | |||
<li>'''Deploy Incursion'''</li> | |||
A small raiding force materializes through an unstable teleport to any location you can see. | |||
<li>'''Carving Turret'''</li> | |||
A Carving Turret is temporarily instantiated at any revealed location. Strong versus cruisers and dreadnaughts, but overcharged weapons give it a limited life span. | |||
</ul> | |||
}} | |||
[[Category:Post-Human Coalition]] |
Latest revision as of 13:31, 31 October 2021
Orbital Abilities are powers that can be called in to the battlefield and provide a number of roles. Orbital Abilities cost Quanta to use, which is generated from constructing Quantum Relays. Orbital Abilities can be jammed in certain areas due to Orbital Jamming.
Support Abilities
Offensive Abilities
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