Substrate Orbital Abilities
Orbital Abilities are powers that can be called in to the battlefield and provide a number of roles. Orbital Abilities cost Quanta to use, which is generated from constructing Quantum Archives. Orbital Abilities can be jammed in certain areas due to Orbital Jamming.
- Sensor Drone
- Orbital Jam
- Nano-Mesh Barrier
- Serpentine Turret
Teleports a sensor drone in to scan the target location and provide vision for 30 seconds.
Restores shield integrity in a small area via controlled disruption of the magnetosphere.
Protects a large radius from orbital abilities for 60 seconds.
Permanently increases a Power Generator or Amplifier's output via careful modulation of quantum pairs. Can be applied three times per region.
Temporarily boosts a single Power Generator or Amplifier's output with a short-lived unstable quantum linkage.
Target unit gains +2000 maximum health. (doesn't stack)
A powerful laser cannon that solves the problem of blooming by the use of billions of micrometer-size antennae in a phased array.
Reinforcements are teleported upon completion to target army.
- Drone Swarm
- Nanite Assasination
- Antimatter Detonation
- Call Saboteur
- Call Avatar
Calls forth a swarm of bolt-firing drones. Deadly but vulnerable to enemy anti-air capabilities.
Cause large damage to a single dreadnought or juggernaut by teleporting a swarm of destructive nanites directly into its inner systems.
Small antimatter charges from orbit are deployed in a concentrated area, resulting in wide area destruction.
Saboteur units can be teleported to any revealed area. Good for harassing the enemy.
Spawns an advanced Constructor with light weaponry. Can build advanced defenses.