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Show new changes starting from 23:36, 21 January 2017
   

18 January 2017

     21:14  Script Commands‎‎ (5 changes | history) . . (-53). . [Dekludge‎ (5×)]
     21:14 (cur | prev) . . (-149). . Dekludge (Talk | contribs)
     21:04 (cur | prev) . . (-1). . Dekludge (Talk | contribs)
     20:50 (cur | prev) . . (+49). . Dekludge (Talk | contribs)
     20:26 (cur | prev) . . (+10). . Dekludge (Talk | contribs)
     20:25 (cur | prev) . . (+38). . Dekludge (Talk | contribs)
N    21:12  ChangeAIPersonality‎‎ (2 changes | history) . . (+729). . [Dekludge‎ (2×)]
     21:12 (cur | prev) . . (+62). . Dekludge (Talk | contribs)
N    21:12 (cur | prev) . . (+667). . Dekludge (Talk | contribs) (Created page with "The ChangeAIPersonality command changes an AI player's personality. ==Arguments== *'''Player''' - The index of the player to change *'''Name''' - The name...")
N    21:09  ChangeAIDifficulty‎‎ (3 changes | history) . . (+1,092). . [Dekludge‎ (3×)]
     21:09 (cur | prev) . . (0). . Dekludge (Talk | contribs)
     21:08 (cur | prev) . . (+36). . Dekludge (Talk | contribs)
N    21:08 (cur | prev) . . (+1,056). . Dekludge (Talk | contribs) (Created page with "The ChangeAIDifficulty command changes an AI player's difficulty setting. ==Arguments== *'''Player''' - The index of the player to change *'''Difficulty''...")
N    21:04  CaptureNearest‎‎ (2 changes | history) . . (+821). . [Dekludge‎ (2×)]
     21:04 (cur | prev) . . (+203). . Dekludge (Talk | contribs)
N    21:03 (cur | prev) . . (+618). . Dekludge (Talk | contribs) (Created page with "Category:Commands The CaptureNearest command orders an army to clear its order queue and capture the nearest neutral or enemy-controlled region. See a...")
N    21:01  CaptureNearestNext‎ (diff | hist) . . (+2,248). . Dekludge (Talk | contribs) (Created page with "Category:Commands The CaptureNearestNext command order an army to capture the nearest neutral or enemy-controlled region after executing whatever order...")
N    20:56  Camera‎ (diff | hist) . . (+2,348). . Dekludge (Talk | contribs) (Created page with "Category:Commands The Camera command moves the player's view to a specific area. ==Arguments== *'''Position''' - Where the camera will be looking. *''...")
N    20:52  AttackUnit‎‎ (2 changes | history) . . (+490). . [Dekludge‎ (2×)]
     20:52 (cur | prev) . . (+16). . Dekludge (Talk | contribs)
N    20:51 (cur | prev) . . (+474). . Dekludge (Talk | contribs) (Created page with "Category:Commands The AttackUnit Script_Commands command orders an army to attack a specific script-spawned unit. ==Arguments== *'''Name''' - The name of the unit to d...")
N    20:49  AttackAttackMove‎‎ (3 changes | history) . . (+2,274). . [Dekludge‎ (3×)]
     20:49 (cur | prev) . . (+7). . Dekludge (Talk | contribs)
     20:48 (cur | prev) . . (+31). . Dekludge (Talk | contribs)
N    20:48 (cur | prev) . . (+2,236). . Dekludge (Talk | contribs) (Created page with "Category:Commands The AttackAttackMove command orders an army to move to a specific area, engaging enemies along the way. ==Arguments== *'''Name''' - The name of the a...")
N    20:43  AreaIndicator‎ (diff | hist) . . (+1,688). . Dekludge (Talk | contribs) (Created page with "Category:Commands The AreaIndicator command places a visible indicator on all map views: Standard, Strategic, and Minimap. ==Arguments== *'''Name''' - The name of the...")
N    20:39  Category:Commands‎ (diff | hist) . . (+162). . Dekludge (Talk | contribs) (Created page with "Category:Modding Commands are called from within triggers within scripts to execute some gameplay effect in Scenarios and Campaign Missions.")
N    20:37  ActivateTrigger‎‎ (2 changes | history) . . (+4,436). . [Dekludge‎ (2×)]
     20:37 (cur | prev) . . (+19). . Dekludge (Talk | contribs)
N    20:36 (cur | prev) . . (+4,417). . Dekludge (Talk | contribs) (Created page with "Category:Commands The ActivateTrigger command activates a trigger, making it active and able to fire when its conditions are met. Also can be used to activate the trigger...")
     20:22  ZoneCapture Trigger‎ (diff | hist) . . (+36). . Dekludge (Talk | contribs)
     20:22  Var Trigger‎ (diff | hist) . . (+36). . Dekludge (Talk | contribs)
     20:22  Timer Trigger‎ (diff | hist) . . (+66). . Dekludge (Talk | contribs)
     20:22  Research Trigger‎ (diff | hist) . . (+35). . Dekludge (Talk | contribs)
     20:22  NamedCreate Trigger‎ (diff | hist) . . (+30). . Dekludge (Talk | contribs)
     20:22  Difficulty Trigger‎ (diff | hist) . . (+34). . Dekludge (Talk | contribs)
     20:21  Destruction Trigger‎ (diff | hist) . . (+51). . Dekludge (Talk | contribs)
     20:21  Build Trigger‎ (diff | hist) . . (+33). . Dekludge (Talk | contribs)
N    20:21  Category:Triggers‎ (diff | hist) . . (+120). . Dekludge (Talk | contribs) (Created page with "Category:Modding Triggers are the method by which the Ashes game engine implements game actions defined in a script.")
     20:20  Area Trigger‎ (diff | hist) . . (+21). . Dekludge (Talk | contribs)
     20:19  Player (scripting)‎ (diff | hist) . . (+20). . Dekludge (Talk | contribs)
N    20:18  Category:Modding‎ (diff | hist) . . (+151). . Dekludge (Talk | contribs) (Created page with "Ashes of the Singularity can be modded extensively through the in-game map editor, creating new scripted scenarios, adjusting balancing, and much more.")
     20:14  Triggers‎ (diff | hist) . . (+20). . Dekludge (Talk | contribs)
     20:14  Scripting‎ (diff | hist) . . (+13). . Dekludge (Talk | contribs)
     20:14  Map Editor‎ (diff | hist) . . (+15). . Dekludge (Talk | contribs)
     20:13  Modders Guide‎‎ (3 changes | history) . . (+101). . [Dekludge‎ (3×)]
     20:13 (cur | prev) . . (+35). . Dekludge (Talk | contribs)
     00:02 (cur | prev) . . (+7). . Dekludge (Talk | contribs)
     00:01 (cur | prev) . . (+59). . Dekludge (Talk | contribs)
     00:03  Var‎ (diff | hist) . . (+50). . Dekludge (Talk | contribs)

17 January 2017

N    23:59  Modding‎ (diff | hist) . . (+27). . Dekludge (Talk | contribs) (Redirected page to Modders Guide)
N    23:58  Var Trigger‎ (diff | hist) . . (+642). . Dekludge (Talk | contribs) (Created page with "A '''Var trigger''' fires if a variable meets given criteria. ==Arguments== *'''Var''' - The name of the variable to check *'''Operator''' - What logical operator to use whe...")
N    23:55  Var‎ (diff | hist) . . (+25). . Dekludge (Talk | contribs) (Redirected page to Var Trigger)
N    23:54  Timer Trigger‎ (diff | hist) . . (+2,881). . Dekludge (Talk | contribs) (Created page with "'''Timer triggers''' fire after a delay. Timer triggers are by far the most common triggers in most Ashes scenarios. ==Arguments== *'''Time -''' Time in seconds after this ge...")
N    23:47  Research Trigger‎ (diff | hist) . . (+322). . Dekludge (Talk | contribs) (Created page with "'''Research triggers''' fire when a player researches a Quantum Upgrade. ==Arguments== *'''Player''' - The player doing the research *'''Target''' - The name of the tech ==C...")
N    23:43  Timer‎ (diff | hist) . . (+27). . Dekludge (Talk | contribs) (Redirected page to Timer Trigger)
N    23:43  NamedCreate Trigger‎‎ (2 changes | history) . . (+670). . [Dekludge‎ (2×)]
     23:43 (cur | prev) . . (+17). . Dekludge (Talk | contribs)
N    23:43 (cur | prev) . . (+653). . Dekludge (Talk | contribs) (Created page with "'''NamedCreate triggers''' fire when a specific unit or building is spawned via a script. ==Arguments== *'''Target''' - Name of the script-spawned unit or building. *'''IsBui...")