PHC Orbital Abilities
Orbital Abilities are powers that can be called in to the battlefield and provide a number of roles. Orbital Abilities cost Quanta to use, which is generated from constructing Quantum Relays. Orbital Abilities can be jammed in certain areas due to Orbital Jamming.
- Sensor Sweep
- Intensive Care
- Orbital Jam
- Rush Build
- Nano-Mesh Barrier
- Emergency Turret
- Engineer Drop
- Call Sapper
Focuses orbital satellites over an area to grant active sight for a time
A swarm of healing drones is fired from a specialized orbital railgun to any site you have direct vision of.
Protects a large radius from orbital abilities for 60 seconds.
An Amplifier is optimized to permanently improve its resource output. Note: You must first build an Amplifier on a controlled Power Generator.
Doubles production for the selected Factory for 120 seconds.
Target unit gains +2000 maximum health. (doesn't stack)
A light Emergency Turret is deployed in powered friendly territory to defend enemy attacks.
Calls an Engineer down from low orbit to any location your forces can see.
Spawns a Heavy Engineer that can build advanced base defenses.
- EMP Pulse
- Plasma Storm
- Orbital Strike
- Call Sentry
- Deploy Incursion
- Carving Turret
Deals heavy shield damage in a localized area by detonating a small hydrogen weapon in the upper atmosphere. Only useful against Substrate.
A localized storm of destructive plasma is created through careful manipulation of the ionosphere.
Causes massive kinetic destruction in an area by dropping a tungsten rod from orbit.
Inserts a small force of Sentries to disrupt the enemy or to capture regions.
A small raiding force materializes through an unstable teleport to any location you can see.
A Carving Turret is temporarily instantiated at any revealed location. Strong versus cruisers and dreadnaughts, but overcharged weapons give it a limited life span.