Leonidas

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Leonidas
PHC - Leonidas
Leonidas.jpg
Leonidas.jpg
General Information
Type Juggernaut
Constructed by Dread Launch
Cost
Time 600 seconds
Metal 22000
Radioactives 8000
Quanta 1200
Logistics 350
Stats
Spawn Count 1
Hit Points 62200
Armor 13
Sight Radius 2000
Radar Radius 2015
Weapon - Medusa Cannon
DPS 678
Range 1200
Armor-piercing
Weapon - Leonidas Plasma Cannon
DPS 128
Range 800
Armor-piercing
Weapon - Leonidas MK-1 Dual Autocannon [x8]
DPS 224
Range 400

The Leonidas is a juggernaut class warship for the Post-Human Coalition.

Juggernaut Destroyer - The Leonidas wields the most powerful weapon in the PHC arsenal, capable of destroying Dreadnoughts and enemy Juggernauts with ease. Can be overwhelmed by air or large armies of low tier units.


Lore

The PHC Leonidas is a juggernaut destroyer, designed to annihilate several enemy dreadnoughts dual any other juggernaut.

The Leonidas is incredible tough and boasts the most powerful weapon ever mounted on a construct, the Medusa Cannon, which has a long reload time but negates all armor and with enough Quantum Upgrades can destroy a dreadnought in a single burst. The Leonidas also has a number of secondary weapons, giving moderate resistance against cruisers and frigates, though it can still be overwhelmed by large groups of basic units.


Tactics

  • The "Leo" is arguably regarded as the 2nd best Juggernaut in the game, competing with the "Eye" of the Darkness. Its capability of erasing most single important targets quickly from the field allows its supporting army to deal with the remaining survivors much easier.
  • The Leo can be swarmed by lower tier armies due to having very low rate of fire on its 2 main weapons. This weakness requires the Leo to be accompanied by a proper support army, or better yet, an Agamemnon.
  • The Leo Medusa Cannon range is very impressive, losing only to artillery weaponry, allowing the Leo to have a very imposing presence when possessing a strategic position. Other armies, with or without leading Juggernaut, passing by might suffer a very significant amount of damage. With some kiting, the Leo poses a deadly threat to other Juggernauts.
  • Should the game proceed to end game states where multiple Juggernauts are on the field, a group Leos actually have some problem dealing with a group of Eyes. This is due to Juggernauts size being gigantic, allowing the small AoE area of the Eye's Attitude Adjuster weapon to hit more than 1 Leo, tremendously increase its total damage. Splitting the Leos is a counter-play, however, easier said than done due to the clunky nature of Juggernauts with gigantic hit box and snail-like turn rate. This does not imply that the Leos will always lose in such a situation. As the Leos possess far superior range, with good kiting, positioning and focus fire, the Leos can still win the engagement by having the advantage of attacking first.


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